- How does it differ from ordinary drum and bass?
- In how the low end is treated. Ordinary drum and bass uses sub-bass as steady support. Neurofunk makes the bass a continually morphing lead voice, with filtering, distortion and frequency modulation always in motion so the timbre changes bar to bar. You listen to the bass design, not the tune.
- How do I describe that mechanical quality?
- Ask for "heavily modulated synth bass, filter sweeps and frequency modulation in constant motion, metallic percussion, no melodic vocal, 172–175 BPM." Requesting continuous timbral change is the point; asking merely for "heavy bass" returns a static low end.
- Does it work against picture?
- It suits mechanical, technological and dark subject matter. The bass changes densely, so a heavily cut edit fights it. The better approach is to hold longer shots and let the bass detail carry the rhythm. Voiceover is essentially impossible to layer over it.